Friday, February 13, 2009

Politics: The Game

You've all probably thought about this a little bit. Playing video games you've said "I would have done this differently," or thought your favorite game was missing something pivotal. So, if you could make your own video game, what would it be like? What platform? Storyline? Online, or single player?

I'll be receiving my BA in Political Science from UC Santa Barbara in the Spring, so if I could harness the production budget and talent of a development company, I'd create Politics: The Game. Now, I know that the fascination with politics has subsided now that the hectic presidential election is over, but I still think it could be a good idea. You create your own politician, preferably with your personal political views, and you throw them into the political arena. Ideally, this would be a MMO title that would incorporate local and national politics, and maybe even throw in bureaucratic politics (somebody gets to be the head of the CIA, FBI, and such) and later international politics. Imagine being the Secretary of State and discussing treaties with France or a Middle Eastern country? It'd be pretty interesting, I think. Players could vote for who they want in power at any time, and would introduce/vote on legislation in their given political bodies. The supreme spot to get to, to "win" if such an end point could be given to a game like this, would be President. But then again, just as in real life, we'd see Senators and House members wielding a fair amount of power.

What strikes me about a potential game like this is its scope. Every time you sign into your email, Live, or PSN account you'll receive updates that legislation needs to be voted on, or you're being challenged for your Congressional seat, or even that war has broken out between your and another's country. It'd have to be a simple enough game that everyone could enjoy it, but it'd still have to have some production value, or otherwise it'd simply be a web game with nothing much to it. I'm sure many internet-minded companies would find some free marketing opportunities as well. What better way to spread the word about your ad agency online than by offering to create a political campaign poster for one of Politics: The Game's most well-known candidate for President? I think it could be a very interesting way for people to get involved in politics; and who knows, maybe our political leaders will even gain an insight into more common sense policies by looking to what happens in this game.

So, what game would you create?

Monday, January 12, 2009

Portal 2: Let Them Eat Cake!

Portal was the surprise hit of 2007. Nobody, really, saw it coming; those who did were undoubtedly struck by its humor and originality nonetheless. It's no surprise, then, that many people are excited about Portal 2. This is the really exciting part of a game's development, when rumors are stirring and developers give out little tid-bits of information to create buzz. Take rumors from Kombo about the introduction of a new AI host similar to GLaDOS named Cave Johnson. Apparently a casting call for voice actors to play Cave Johnson, the recently deceased Founder and CEO of Aperture Science, was sent out several months ago. If you read some of the sample dialogue (not posted here for fear of being burned at the stake for giving spoilers), you'll see that this is gonna be some pretty funny stuff. The midwestern/southern accent, along with the unavoidable eccentricities of being a billionaire forever preserved in a computer, should take Portal 2 in an interesting new direction. I normally am very hesitant when one gaming site claims an anonymous but trusted source for such a big exclusive, but this seems a bit too clever to be fake.

In terms of storyline, I haven't heard too much. The introduction of Johnson hints at a sequel, as GLaDOS is fundamentally "Still Alive," but functionally in pieces (remember all the backup pieces in the basement with the cake at credits? Multiple AIs are possible). Or, maybe they'll go with a prequel, having Johnson be the first true "host" of Aperture Science training exercises/mandatory cremations.

Everyone looking forward to this one?

Keep you eyes on the sky for HAWX

Sure, I once owned a flight sim joystick, I even had Microsoft Flight Sim 2004 for awhile. Granted, I was horrible at it (really, just simply terrible), but I loved it. This was all after I had really been into Il-2 Sturmovik though. I was, and am, a huge history buff; opening up Il-2 was very much opening up the Eastern Front of WWII to me. I knew very little about it at first and that game really opened my mind to learning more. That said, I was really into combat flight sims, I just wasn't really good at them. There is always a severe learning curve for them it seems, especially Microsoft's titles, which more or less seem to require you be a real-life pilot. Well, that's a stretch, but you know what I mean.

Next year fans of the somewhat forgotten genre of the combat flight sim may find a new savior in the upcoming Tom Clancy title HAWX. Set in the near future, the U.S. goes head to head with a private military company (honestly, not a very ignorant view of the near future) and takes to the skies. It's a Tom Clancy franchise title, so if the Splinter Cell and Rainbow Six series are any testament, we should see a degreee of international intrigue. I'm calling it now, the last mission in the game will expose the fact that the PMC fighting the U.S. is being financed by the Russians, at which point you provoke the Bear and a big MiG-F22 dogfight ensues. And then, true to Clancy form, the battle will abruptly end and both sides will decide on peace.

I'm actually really looking forward to this game. I've watched a couple videos, and while I still have reservations about flight sims in general, this one looks worth a run through, at least through a rental on GameFly.

Anyone else looking forward to this one?